-DISNEY/PIXAR LOW POLY 3D GAME ENVIRONMENTS-
These were developed as low-poly sandbox-type environments for the Nintendo DS using Maya and Photoshop.  They were limited to a poly count of approximately 1500 to 2000 with most textures at 64X64.  These limitations were primarily due to the characters taking priority on poly count and texture size in each scene.  Lighting and shadow were achieved with vertex coloring.

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